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Relationships

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Relationship is the connection between the Player and a character, shown as flowers and measured with relationship points that are gained through social interactions such as talking, dancing and gifting.

In-game, yellow flowers Friendship Flower.png represent the relationship with purely platonic characters, while pink flowers Romance Flower.png represent the relationship with a romanceable character.

Friendship

Friendship status is represented by flowers and can be checked in the Journal.

After reaching a certain level of friendship, there will be character events/cutscenes that will even change their routine to represent their growth and the consequences of the Player's actions. These cutscenes are usually triggered at 4, 6, 8 and 10 flowers. If a character has a cutscene currently available, there will be an icon of a flower with a play button in the People tab of your Journal.

Friendship decays very gradually over time if the Player doesn't interact regularly with the character. This decay is even slower for non-Pachan characters. Friendship never decays further than two flowers down from the maximum friendship level the Player ever reached with that character. For example, if a Player has maxed out a friendship with a character at 10 flowers, that relationship will never decay below 8 flowers even if the Player never talks to the character again.

The Friendly Aura effect of the Tree Ring accessory given to the Player by Vuak at 7 flowers of friendship with him stops friendship from decaying entirely while worn.

Romance

Romance allows the player to date a romanceable character, including the possibility of a Union.

Love can be found inside the Pachan Clan, or from other Clans, and there are no gender restrictions.

Romanceable Characters


Dating

Dating can start after 6 flowers. The romanceable character will invite the player character to hang out and ask if the feelings are reciprocated.

While dating, there are several opportunities to go on a date (hang out) with a partner. These can be started by speaking to them, and they will either offer to hang out or ask to speak to them at a later time that day.

  • There are no limits and no consequences to dating multiple romanceable characters.

Breaking up

It is possible to break up, refuse to date or enter a union. While romanceable characters can be hurt by rejection, there are no lasting consequences.

Breaking up at the 10 flower event will take a few weeks to return to normal interactions, romanceable characters will avoid conversations. If the character is still going through post-breakup interactions during a festival and they are a "team leader", players will not be able to join their team.

It is possible to break up Post-Union as well by talking to Vvak.

Union

Union (equivalent to marriage) allows the Player to live and have children with romanceable characters and it is available after reaching 10 flowers of affinity and upgrading to a Medium Hut.

Entering a Union is allowed after dating and reaching the 10 flower cutscene. Rejecting them here will end the relationship and reduce relationship to 9 flowers. You can choose between 3 places to form your union: Forest, Beach, or Cave.

The Union ceremony will take place 4 days after the cutscene.

  • If the 10 flower cutscene is completed prior to upgrading the hut, it is needed to craft a Union Wreath to proceed with the Union.
    • This recipe is not available in single player until the required material are gathered.

After Union

The spouse will move in with the player and share the bed. They might cook and offer gifts. Spouses will continue to do their daily tasks.

As you continue to befriend other villagers, they will acknowledge you in a Union in their dialogue including cutscenes with romanceable characters where you previously would have the option to ask them to date you. The cutscene gives you a choice to stay true to your union without any detrimental effects to the relationships of the other characters.

Children

A few days after the Union, it is possible to pray to the Pregnancy Statue beside the bed for a child.

Later, a child will be granted. The player character must care for the child while it is a newborn, while the spouse is unlikely to assist with childcare.

The child will call for you between 3pm and 4pm ever day. If you check on them, you'll start with a stronger bond when they become toddlers. If you don't, they will be fussy, and you will wake up tired the next day. The options for care when they call you are Nurse and Change Diaper. You can also rock to sleep at any time. It is also possible to change the child's clothing color as well.

Talk to Vuak anytime after the child is born about choosing a name. You can also talk to him about changing the name so long as it is before the ceremony.

The child's gender will be randomized. (Note: it is possible to change the child's gender by exiting the game soon after the cutscene ends)

After 2 weeks have passed and you have chosen a name, the clan will build a children's room in your home (they are not seen but Croll will send you a message if there is a decoration in the way and will return it you). The next day, the naming ceremony will happen allowing the child to become an independent toddler. There are 2 small beds in the Childs room, so it implies that it is possible to have 2 children. After the ceremony, you are returned to your home. The child is in their room along with their nanny. You can change who the nanny is by interacting with the painting on the wall (you can also choose not to have a nanny). It appears that the nanny can influence the child (example, having Reese as the nanny ends with the toddler saying they love to paint and are an artist).

Spending time with the child affinity flowers will increase:

  • At 2 flowers, dance will be available like ordinary characters.
  • At 4, the "walking training" option will appear.
  • At 6 walking will be available.
  • At 8 and 10, only the phrases will change.

Growing Up

Once you have a School (Idea).png School and your toddler reaches 10 flowers you can enroll them by talking to Daari.png Daari (in a context action). Then on the next available “school day” they will grow from toddler to child.

Unlock Condition

  • Have the School (Idea).png School built
  • Reach 10 flowers with your toddler

Interactions

There are several interactions available when talking to your child:

  • Talk
  • Hug
  • Dance
  • Gift
  • Change clothes: You can change your child clothing and pick from 10 different colors.
  • Change hat: All the player hats will be available to wear on the child
  • Change hairstyle: You can change your child hairstyle with 34 different options.

Dialogues

Dialogue is based on 1 of 4 personalities, the partner in union with the Player, partner the Player was in union with when the child was born, and what profession is chosen for them.

Professions

Once you reach 6 flower friendship with your child, you will be able to choose one of the four possible profession cuts:

Professions Teachers
Fisher - Artist Tetih.png TetihReese.png Reese
Hunter - Chef Grob.png GrobTare.png Tare
Healer - Farmer Ada.png AdaIgrork.png Igrork
Tools - Clothing Acre.png AcreJizu.png Jizu

When you reach 8 flowers your child will ask you about that cutscene where you can influence which profession they should choose.

At 10 flowers they will announce to you what their chosen profession will be and will send you a smoke signal with a gift based on that profession. They will also start to send you 1 of 32 possible smoke signal gifts based on the 4 personalities and the 8 professions.

Gifs

Their affinity for items goes up based on what you showed your child as a toddler. They will also have preferences dependent on their personality:

Personalities Loves Likes Neutral Dislikes Hates
#1 Any Gem, Chile.png Chile, Citron.png Citron Any Dish, Any Pickle, Juice L.png Any Juice, Honey.png Honey, Pumpkin.png Pumpkin, Alma.png Alma, Avocado.png Avocado, Mango.png Mango All other items Lettuce.png Lettuce, Any Resource Poop.png Poop, Alcohol L.png Any Alcohol
#2 Any Pickle, Carrot.png Carrot, Alma.png Alma Any Dish, Any Gem, Juice L.png Any Juice, Honey.png Honey, Kohlrabi.png Kohlrabi, Kohlrabi.png Kohlrabi, Citron.png Citron, Avocado.png Avocado, Mango.png Mango All other items Garlic.png Garlic, Any Resource Poop.png Poop, Alcohol L.png Any Alcohol
#3 Juice L.png Any Juice, Kohlrabi.png Kohlrabi, Mango.png Mango Any Dish, Any Gem, Any Pickle, Honey.png Honey, Carrot.png Carrot, Citron.png Citron, Avocado.png Avocado, Alma.png Alma All other items Sea Kale.png Sea Kale, Any Resource Poop.png Poop, Alcohol L.png Any Alcohol
#4 Honey.png Honey, Pumpkin.png Pumpkin, Avocado.png Avocado Any Dish, Any Gem, Any Pickle, Juice L.png Any Juice, Chile.png Chile, Citron.png Citron, Alma.png Alma, Mango.png Mango All other items Any Resource, Onion.png Onion Poop.png Poop, Alcohol L.png Any Alcohol

Clothing

Children's clothing will be available talking to Jizu.png Jizu for Contribution.png 2000 contribution points each, once your toddler becomes a child. There are seven different clothing available:

Clothing unlock requirements Cost
Daring Darling
Daring Darling
having a kid grown from toddler to child Contribution.png 2000
Fashion Flare
Fashion Flare
having a kid grown from toddler to child Contribution.png 2000
Little Leader
Little Leader
having a kid grown from toddler to child Contribution.png 2000
Stylish Stitches
Stylish Stitches
having a kid grown from toddler to child Contribution.png 2000
Wild Child
Wild Child
having a kid grown from toddler to child Contribution.png 2000
Frilly Frock
Frilly Frock
having a kid grown from toddler to child Contribution.png 2000
Tough Cookie
Tough Cookie
having a kid grown from toddler to child Contribution.png 2000

Interactions & Relationship Points

Relationship Points for Different Actions
Action Relationship Points [if they're Yakuan or Mograni]
Talking 20 [25]
Not Talked For A Day -5 [-2]
Dancing 20
Kissing 5
Loved Gift 80 (+ further 20 if it's a dish)
Liked Gift 45 (+ further 15 if it's a dish)
Neutral Gift 20 (+ further 10 if it's a dish)
Disliked Gift -20 (- further 10 if it's a dish)
Hated Gift -40 (- further 15 if it's a dish)

The quality of the gifts further modify the relationships gain as follows:

Quality Multiplication
Normal 1
Good 1.1
Better 1.25
Best 1.5

If it's on the character's birthday, the points are further multiplied by 4.

An example is if you give a loved gift to a romanceable character of best quality on their birthday, the relationship points gained is calculated as follows:

Points Gained = 80 * 1.5 *4 = 480

Gallery

Union outfits

TBA