Caves
The Caves are an extensive system of rooms filled with puzzles, mysteries, secret powers, and the source of many essential resources.
The caves become available to be explored starting from the 4th day of Spring at the Forest Cave entrance. Until reaching the Room: Owl's Preamble, all rooms can be accessed by just the starting
handaxe but from then on, upgraded tools will be needed to reach further rooms.
As the Caves are explored, more entrances from the caves can be unlocked as well as warp points throughout the Caves and beyond.
Many essential materials needed in the game can be found only in the Caves.
Areas of the Caves
Entrances
Forest Cave Entrance | The first entrance to the Caves is through the entrance on top of the mountain in the ![]() The Forest Cave Entrance becomes available from the 4th day of Spring. |
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Beach Cave Entrance | This entrance to the Caves is at the far right side of the ![]() Although you can go into the entrance, it will not connect into the Caves until you unlock the room from within the Caves. (From the room: No Man's Rock go left 1 room, up 3 rooms, and right 1 room to unlock the Beach Entrance). |
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Savanna Cave Entrance | This entrance to the Caves is at the far left side of the top of the northern cliff in the ![]() Although you can go into the entrance, it will not connect into the Caves until you unlock the room from within the Caves. (From the room: No Man's Rock go left 1 room, up 3 rooms, left 2 rooms, up 1 room, and left 1 room to unlock the Savanna Entrance). |
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Cave Areas
The Caves are a system of rooms with several distinct areas.
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The first area entered through the Forest Cave Entrance are rooms of Gray Rock walls. This area is known as the Forest Tunnel and Soaking Caverns area, and referred to in the game files as the "Air Cave" area.
Flint can be found beyond the Glyptodon statue. |
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The next distinct area connects with both the Beach Cave Entrance and Savanna Cave Entrance. The area has brown rock walls covered in green moss and vines. This area is known as the Wild Grotto area, and referred to in the game files as the "Earth Cave" area.
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The next distinct area does not connect with any outside entrances. The area has light brown sandy rock walls and is known as the Rocky Burrow area, but referred to in the game files as the "Sand Cave" area.
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The final area of the Caves has no outside entrances and has dark blue rock walls adorned with colorful crystals. This area is known as Pacha's Hollow, but referred to in the game files as the "Crystal Cave" area.
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Totems
Totems are magical animal beings that created the puzzles of the Caves as a test. Passing the totem's trial will unlock further cave exploration, new kinds of cave materials, and a new ability to use in the caves.
Each totem has its own room with a giant statue of the being. Hints can be found in Cave Paintings around the rooms leading up to the totems, or by talking to Glyp, To, or Don.
Warning! Spoilers of what items each Totem desires |
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GlyptodonOfferings:
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Challenge solution: |
OwlOfferings:
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Challenge solution: Use the action button on the Owl image platforms to transform into Owl and fly around the room. Interact with an Owl platform to either transform into Owl or to de-transform back into your character.
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MonkeyOfferings:
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Challenge solution: Use the action button on the Monkey image platforms to transform into Monkey and hop across the pillars to the islands. |
BearOfferings: |
Challenge solution: Use the action button while a The Hints you need to discover are marked on the above map. Break down the barriers and enter all 4 areas of the map to break rocks and find 4 hints: |
HorseOfferings:
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The Dark Rooms
In the Caves, there are 3 dark rooms which you will have to navigate through. If you complete the puzzle of a dark room you will gain Contribution. In each dark room you will need to navigate through the dark areas with your
Torch and light the unlit torch stands throughout the room. As the torch stands light up the area you will be able to switch to your tools to break the rocks and weeds that block your way.
A Very Dark Room
A Very Dark Room is the first dark room challenge in the Caves. You will encounter this room after completing the Owl totem and need to navigate through this room in order to reach the Monkey totem. If you wish to only pass through the room, the exit on to the next room is marked on the Solution map with a pink arrow.
Challenge solution:
Follow the above image to navigate the path and light the circled torches. Follow in the order:
1st: RED , 2nd: YELLOW , 3rd: AQUA GREEN .
Stomp Your Feet
Stomp Your Feet is the second dark room challenge in the Caves. You will encounter this room after completing the Monkey totem and need to navigate through this room in order to reach the Bear totem. If you wish to only pass through the room, the exit on to the next room is marked on the Solution map with a pink arrow.
Challenge solution:
Follow the above image to navigate the path and light the circled torches. Follow in the order:
1st: RED , 2nd: YELLOW , 3rd: AQUA GREEN , 4th: PURPLE .
A Hearty Room
A Hearty Room is the third and final dark room challenge in the Caves. You will encounter this room after completing the Bear totem and need to navigate through this room in order to reach the Final Puzzle of the Caves. If you wish to only pass through the room, the exit on to the next room is marked on the Solution map with a pink arrow.
Challenge solution:
Follow the above image to navigate the path and light the circled torches. Follow in the order:
1st: RED , 2nd: YELLOW , 3rd: AQUA GREEN , 4th: PURPLE .
Choose Your Totem Puzzle Rooms
When you reach the room Choose Your Totem the path will split into 2 ways: The Owl Totem or the Monkey Totem. Whichever direction you choose to go first, you will need to return back to the Choose Your Totem Room again to complete the other Totem's path as well.
In each direction you will use the Totem’s power to move through the room, and you will also need to destroy enough rocks to open the blocked door to go to the next room. The final room will be dark and you must find and light a torch stand. The torch stand will light the path for the opposite Totem's side.
Complete each Totem's direction and light the torch stand on each side to ascend the stairs to the middle path where your final obstacle requires 1 Bear Claw to clear the final obstacle.
Final Challenge
Once you reach the room Glyptodon's Porch you will be asked if you are ready to begin the Final Challenge.
The Final Challenge has 3 puzzles: Owl’s mirror and light puzzle, Monkey’s music puzzle, and Bear’s hidden riddle puzzle. During the challenge there is no time limit, no stamina limit, and your only inventory are 5 Bear Claws and your Hammer.
You must direct the mirror stands to make 2 beams of light hit the bear paw symbol on the wall in the area where you start. You must also uncover 4 clues hidden in rocky areas.
You will need to use the power of the Totems to navigate the very large room. Once you have completed both light beam puzzles and found all 4 clues to the riddle, return to the starting area and interact with the bear paw symbol to solve the Glyptodon riddle.
Warning! Spoilers of the solution to the Final Challenge puzzles |
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Final Challenge Solution
The map above shows you how to solve the Final Challenge. Use these written instructions to follow along with the map image.
Alternative:
Either way, if you follow the path marked on the map to go around the rocks, or take the alternative route to clear the rocks, you must be flying with the Owl power past this rocky area. Just right of the rocky area there is a small island with a green instrument on it. Land on the island and play the green instrument. Then fly back the same way you came; around or over the rocky area and back up to the starting area.
Glyptodon Riddle SolutionClues:
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Resources
Name | Description | Location |
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![]() Stone |
An ordinary stone. Used in buildings and to play in the river. | Any room |
![]() Plant Fiber |
Plant fiber used to make regular rope for weaving and tying. | Any room |
![]() Flint |
Usually breaks into sharp-edged pieces. Really good materials for tools! | Any room after Glyptodon Totem |
![]() Obsidian |
With a beautiful dark color. It's extremely sharp edged. | Any room after A Very Dark Room, requires Flint Hammer |
![]() Copper |
A versatile metal that has some strength. | Any room after Stomp your Feet, requires Obsidian Hammer |
![]() Tin |
A fairly durable metal, although easy to bend. | Any room after Pacha's Pair of Rocks, requires the Bear Totem's power to access and Obsidian Hammer or better to obtain |
![]() Sapphire |
Power vibrates from this bright blue gem. | Any room after No Man's Rock, requires Obsidian Hammer or better |
![]() Amethyst |
Crystals of purple that hum with hidden power. | Any room after No Man's Rock, requires Obsidian Hammer or better |
![]() Peridot |
A yellow-green gem that holds power within. | Any room after No Man's Rock, requires Obsidian Hammer or better |
![]() Sardius |
Bright red and imbued with power. | Any room after No Man's Rock, requires Obsidian Hammer or better |
![]() Beryl |
This gem is green, but not with envy. Hides a hidden power. | Any room after No Man's Rock, requires Obsidian Hammer or better |
![]() Agate |
A gem with rings of orange that hum with power. | Any room after No Man's Rock, requires Obsidian Hammer or better |
![]() Jasper |
Power hides in this brown-red stone. | Any room after No Man's Rock, requires Obsidian Hammer or better |
![]() Silver |
A malleable metal that's far prettier than it is strong. | Any room after Pacha's Pair of Rocks, requires the Bear Totem's power to access and Obsidian Hammer or better to obtain |
![]() Gold |
Far from the strongest metal, but there's something appealing about it. | Any room after Pacha's Pair of Rocks, requires the Bear Totem's power to access and Obsidian Hammer or better to obtain |
![]() Bear Claw |
The power of Ursus emanates from this claw. | There is a chance to find in any rock after the Bear Totem |
![]() Pacha's Tulip |
A purple and white flower that grows in caves and can captivate someone's love. | In the room left of Clouds Garden, requires the Bear Totem's power to access |
![]() Brown Mushroom |
A common mushroom, tender and harmless. | Flight Simulator. |
![]() Red Mushroom |
An eye-catching and sometimes edible mushroom. | Flight Simulator. |
![]() Strange Mushroom |
A dangerous one, only few know how to use it. | Flight Simulator. |
![]() Carrot |
This purple root reaches deep into the world. | Flight Simulator. |
![]() Tomato |
It's a fruit, but it's used as a vegetable. Just add a bit of salt and it's done. | Flight Simulator. |
![]() Beets |
Earthy tuber that will stain everything it touches. It's rich in minerals. | Flight Simulator. |
Gallery
Trivia
- The room "Pacha's Pair of Rocks" is named after friend of the dev's game "Patrick's Parabox"