Caves

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Caves Map FlameEmber.png

The Caves.png Caves are an extensive system of rooms filled with puzzles, mysteries, secret powers, and the source of many essential resources.

The caves become available to be explored starting from the 4th day of Spring Spring.png at the Forest Cave entrance. Until reaching the Room: Owl's Preamble, all rooms can be accessed by just the starting Handaxe.png handaxe but from then on, upgraded tools will be needed to reach further rooms.

As the Caves are explored, more entrances from the caves can be unlocked as well as warp points throughout the Caves and beyond.

Many essential materials needed in the game can be found only in the Caves.

Areas of the Caves

Entrances

Forest Cave Entrance
Forest cave.jpg
The first entrance to the Caves is through the entrance on top of the mountain in the Forest.png Forest.

The Forest Cave Entrance becomes available from the 4th day of Spring.


Beach Cave Entrance
Beach cave.jpg
This entrance to the Caves is at the far right side of the Beach.png Beach.

Although you can go into the entrance, it will not connect into the Caves until you unlock the room from within the Caves. (From the room: No Man's Rock go left 1 room, up 3 rooms, and right 1 room to unlock the Beach Entrance).


Savanna Cave Entrance
Savanna cave.jpg
This entrance to the Caves is at the far left side of the top of the northern cliff in the Savanna.png Savanna.

Although you can go into the entrance, it will not connect into the Caves until you unlock the room from within the Caves. (From the room: No Man's Rock go left 1 room, up 3 rooms, left 2 rooms, up 1 room, and left 1 room to unlock the Savanna Entrance).

Cave Areas

The Caves are a system of rooms with several distinct areas.

Caves Gray.png
The first area entered through the Forest Cave Entrance are rooms of Gray Rock walls. This area is known as the Forest Tunnel and Soaking Caverns area, and referred to in the game files as the "Air Cave" area.


In this area the Handaxe.png Handaxe and later the Flint Hammer.png Flint Hammer are needed to break the rocks.

Flint can be found beyond the Glyptodon statue.

Caves Wild.png
The next distinct area connects with both the Beach Cave Entrance and Savanna Cave Entrance. The area has brown rock walls covered in green moss and vines. This area is known as the Wild Grotto area, and referred to in the game files as the "Earth Cave" area.


In this area the Obsidian Hammer.png Obsidian Hammer is needed to break the rocks.

Caves Sand.png
The next distinct area does not connect with any outside entrances. The area has light brown sandy rock walls and is known as the Rocky Burrow area, but referred to in the game files as the "Sand Cave" area.


In this area the Obsidian Hammer.png Obsidian Hammer and later the Bronze Hammer.png Bronze Hammer are needed to break the rocks.

Caves Crystal.png
The final area of the Caves has no outside entrances and has dark blue rock walls adorned with colorful crystals. This area is known as Pacha's Hollow, but referred to in the game files as the "Crystal Cave" area.


In this area the Bronze Hammer.png Bronze Hammer is needed to break the rocks.


Totems

Totem Accepts Offering.png

Totems are magical animal beings that created the puzzles of the Caves as a test. Passing the totem's trial will unlock further cave exploration, new kinds of cave materials, and a new ability to use in the caves.

Each totem has its own room with a giant statue of the being. Hints can be found in Cave Paintings around the rooms leading up to the totems, or by talking to Glyp, To, or Don.

Warning! Spoilers of what items each Totem desires

Glyptodon

Offerings:

Challenge solution:

Count each unique color and symbol Glyptodon. Correct answer: 5.

Glyptodon Puzzle Solution.png

Owl

Offerings:

Challenge solution:

Use the action button on the Owl image platforms to transform into Owl and fly around the room. Interact with an Owl platform to either transform into Owl or to de-transform back into your character.
Interact with the pillars around the room to direct the path of the light. Every time you interact with a pillar it will shift the direction of the mirror on the pillar. Follow the above images to see the challenge's solution.

Monkey

Offerings:

Challenge solution:
Monkey solution.png

Use the action button on the Monkey image platforms to transform into Monkey and hop across the pillars to the islands.
On some islands are instruments that when played will raise 1 color of pillar while lowering the others. You will need to play certain instruments to move across certain routes to get through every island. Follow the above image to navigate the path and play the circled instruments.
1st: RED , 2nd: YELLOW ,Then, GOLDEN YELLOW , 3rd: AQUA GREEN , 4th: PURPLE , 5th: PINK .


Bear

Offerings:

Challenge solution:

Use the action button while a Bear Claw.png Bear Claw is selected in your inventory. You will start the challenge with 10 bear claws and gain more as you break rocks. Aside from the bear claws, you will only have access to your hammer. During the challenge you have no stamina limit, and after the challenge when your inventory and stamina is returned, any leftover Bear Claws you gained in the challenge will be gone.

The Hints you need to discover are marked on the above map. Break down the barriers and enter all 4 areas of the map to break rocks and find 4 hints:
• THE BEAR GOT HUNGRY AFTER PLAYING
• THE BEAR PLAYED WITH ITS FRIENDS
• THE BEAR WATCHED THE STARS AT NIGHT
• THE BEAR WOKE UP AND SWAM IN THE RIVER
Then go to the giant paw print on the wall at the starting area. Order the pictures of what Bear did.

Horse

Offerings:


The Dark Rooms

In the Caves, there are 3 dark rooms which you will have to navigate through. If you complete the puzzle of a dark room you will gain Contribution.png Contribution. In each dark room you will need to navigate through the dark areas with your Torch.png Torch and light the unlit torch stands throughout the room. As the torch stands light up the area you will be able to switch to your tools to break the rocks and weeds that block your way.

A Very Dark Room

A Very Dark Room is the first dark room challenge in the Caves. You will encounter this room after completing the Owl totem and need to navigate through this room in order to reach the Monkey totem. If you wish to only pass through the room, the exit on to the next room is marked on the Solution map with a pink arrow.

Challenge solution:

A Very Dark Room Map.png

Follow the above image to navigate the path and light the circled torches. Follow in the order:
1st: RED , 2nd: YELLOW , 3rd: AQUA GREEN .

Stomp Your Feet

Stomp Your Feet is the second dark room challenge in the Caves. You will encounter this room after completing the Monkey totem and need to navigate through this room in order to reach the Bear totem. If you wish to only pass through the room, the exit on to the next room is marked on the Solution map with a pink arrow.

Challenge solution:

Stomp Your Feet Map.png

Follow the above image to navigate the path and light the circled torches. Follow in the order:
1st: RED , 2nd: YELLOW , 3rd: AQUA GREEN , 4th: PURPLE .

A Hearty Room

A Hearty Room is the third and final dark room challenge in the Caves. You will encounter this room after completing the Bear totem and need to navigate through this room in order to reach the Final Puzzle of the Caves. If you wish to only pass through the room, the exit on to the next room is marked on the Solution map with a pink arrow.

Challenge solution:

A Hearty Room Map.png

Follow the above image to navigate the path and light the circled torches. Follow in the order:
1st: RED , 2nd: YELLOW , 3rd: AQUA GREEN , 4th: PURPLE .


Choose Your Totem Puzzle Rooms

When you reach the room Choose Your Totem the path will split into 2 ways: The Owl Totem or the Monkey Totem. Whichever direction you choose to go first, you will need to return back to the Choose Your Totem Room again to complete the other Totem's path as well.
In each direction you will use the Totem’s power to move through the room, and you will also need to destroy enough rocks to open the blocked door to go to the next room. The final room will be dark and you must find and light a torch stand. The torch stand will light the path for the opposite Totem's side.
Complete each Totem's direction and light the torch stand on each side to ascend the stairs to the middle path where your final obstacle requires 1 Bear Claw.png Bear Claw to clear the final obstacle.


Final Challenge

Once you reach the room Glyptodon's Porch you will be asked if you are ready to begin the Final Challenge.
The Final Challenge has 3 puzzles: Owl’s mirror and light puzzle, Monkey’s music puzzle, and Bear’s hidden riddle puzzle. During the challenge there is no time limit, no stamina limit, and your only inventory are 5 Bear Claws and your Hammer.
You must direct the mirror stands to make 2 beams of light hit the bear paw symbol on the wall in the area where you start. You must also uncover 4 clues hidden in rocky areas.
You will need to use the power of the Totems to navigate the very large room. Once you have completed both light beam puzzles and found all 4 clues to the riddle, return to the starting area and interact with the bear paw symbol to solve the Glyptodon riddle.


Warning! Spoilers of the solution to the Final Challenge puzzles

Final Challenge Solution


Final Challenge Map.png

The map above shows you how to solve the Final Challenge. Use these written instructions to follow along with the map image.


You start at the red x marked on the map. just down from the starting x is a mirror stand that is circled on the map in red. Interact with this mirror stand to change its direction. The green surface of the mirror on the stand must be facing the same direction as indicated by the 2 yellow lines marked on the map.
From there, follow the path marked in red on the map from the mirror stand down to stairs. At the bottom of the stairs is an Owl platform. Use the Owl platform to fly left until you reach a corner island with stairs that have a mirror stand at the top. Land on the Owl platform to the left of those stairs. Then go up the stairs to change the direction of the mirror stand. Then go back the same way you came following the red lines marked on the map back to the Owl platform at the starting area.


From here there are 2 ways to do the same thing.

  • From the Owl platform fly down along the path marked in red on the map. You will see a Monkey Totem platform. Fly down past the Monkey platform until you are flying into the cave wall. Flying against the cave wall, fly right. Flying along the wall, you can fly right, past all the rocks in your way.

Alternative:

  • For the alternative path you must start at the starting area Owl platform. Just a little down and left from the Owl platform at the starting area, there is a small island with an orange instrument that you can fly to. The pink Glyptodon To is right beside the instrument. Play the orange instrument. Then leave the island and fly right, to the starting area again. Now you can use the Monkey platforms that are marked in purple. Follow the purple line down the Monkey platforms into the rocky area. Clear away all the rocks that are in the area. You will also find the hidden clue under the rocks, interact with it. But after that, there is nothing else you can do in this area. So when all the rocks are cleared in the area, go back up the Monkey platforms to the starting area. Go back to the Owl platform at the starting area and use it to fly down. Fly down and around like the path marked in red on the map, except you can now fly over the area that you cleared of rocks.

Either way, if you follow the path marked on the map to go around the rocks, or take the alternative route to clear the rocks, you must be flying with the Owl power past this rocky area. Just right of the rocky area there is a small island with a green instrument on it. Land on the island and play the green instrument. Then fly back the same way you came; around or over the rocky area and back up to the starting area.




This is where the red line from the Owl platform becomes orange. Follow the orange line up right to the top of the Monkey platforms now accessible from playing the green instrument. Go down the Monkey platforms to the next area where there is a mirror stand that needs to have its direction changed. Then from there go right and down the stairs to an Owl platform. Use the Owl platform to fly all the way to the far right Owl platform, ignore the island in the middle with a mirror stand - you do not use this.
Once you have landed on the Owl platform, follow the aqua green line upstairs to where the light beam is hitting a mirror stand. Change the direction of this mirror stand to reflect the light beam to the left. Then go up from the mirror stand and break a line of rocks through a narrow northern pathway. At the top of the pathway, to your left is an Owl platform.
From here fly to the Owl platform on the island just north of you. There is a mirror stand that should be hit with the light beam now. Change the direction of this mirror stand so that the light beam goes left.
Now leave this island for now and take the Owl platform to fly left and down to another island with 2 instruments and a mirror stand on it. Land on the Owl platform just below the mirror stand. This mirror stand should be hit with the light beam so change the stand's direction so the mirror now reflects the beam left.
Then go over to the right side of the island where there are 2 instruments. Play the yellow instrument. Then go back left to take the Owl platform back up to the island just north. Landing back on that island, go up and left behind the mirror stand. There are Monkey platforms now accessible from playing the yellow instrument. Go up the Monkey platforms to the rocky area where one clue is hidden under all the rocks. Clear away the rocks and interact with the clue. Then go back where we came: down the Monkey platforms, behind the mirror stand, down to the Owl platform and then fly back left and down to the island with 2 instruments on it.


Now you will be following the purple line. Play the blue instrument on the island. Then go back to the Owl platform and fly left to a corner island with a mirror stand and a rocky area. The mirror stand here should have the light beam hitting it. Change the mirror's direction so that the light beam is reflected down. This should now complete the first light beam puzzle.
Clear away the rocks behind the mirror stand until you find a clue. Interact with the clue and then go down. Down stairs take the Monkey platforms. Then after that go down again to another set of Monkey platforms and also go down them. Now you will be back in the area of the map where you were following the orange line. Ignore the orange lines on the map and only follow the purple line down past the mirror stand and down stairs. At the bottom of these stairs, go right and down to Monkey platforms.
Take the Monkey platforms down. You are now on a corner island. Go down and then down to reach the stairs. Take the stairs down and then left. Keep going left all the way through the long pathway. At the end of the long pathway you can see a light beam. Follow the light beam up where there is an area of many rocks. Clear away the rocks and interact with the clue. Then just up from the area you cleared of rocks is the mirror stand. Change the mirror stand's direction and you should now have the second light beam puzzle completed.
Play the yellow instrument and then go up towards the mirror stand where you will find stairs. Take the stairs and then go right and down. On the right side are Monkey platforms. Take the Monkey platforms right. You are now in the rocky area you either flew around at the start of the puzzle, or took the alternative route to already clear away.
Clear the area if there are rocks. Find and interact with the clue. Then on the top right of the area is an orange instrument. Play the orange instrument and then you can take the Monkey platforms up to the starting area.
You can now go up to the Bear print on the wall and solve the Glyptodon Riddle.



Glyptodon Riddle Solution

Clues:

  • Dot is the oldest and Donto is the youngest.
  • Dante is the twin of Dot, and Glop the twin of Donto.
  • Don is proud of being a few minutes older than To.
  • Don is old, but not as old as Glyp nor Dynto.
Answer:
Final puzzle solution.png


From Left to Right:
(Purple) Donto < (Orange) Glop < (Pink) To < (Green) Don



Resources

Name Description Location
Stone
Stone
An ordinary stone. Used in buildings and to play in the river. Any room
Plant Fiber
Plant Fiber
Plant fiber used to make regular rope for weaving and tying. Any room
Flint
Flint
Usually breaks into sharp-edged pieces. Really good materials for tools! Any room after Glyptodon Totem
Obsidian
Obsidian
With a beautiful dark color. It's extremely sharp edged. Any room after A Very Dark Room, requires Flint Hammer
Copper
Copper
A versatile metal that has some strength. Any room after Stomp your Feet, requires Obsidian Hammer
Tin
Tin
A fairly durable metal, although easy to bend. Any room after Pacha's Pair of Rocks, requires the Bear Totem's power to access and Obsidian Hammer or better to obtain
Sapphire
Sapphire
Power vibrates from this bright blue gem. Any room after No Man's Rock, requires Obsidian Hammer or better
Amethyst
Amethyst
Crystals of purple that hum with hidden power. Any room after No Man's Rock, requires Obsidian Hammer or better
Peridot
Peridot
A yellow-green gem that holds power within. Any room after No Man's Rock, requires Obsidian Hammer or better
Sardius
Sardius
Bright red and imbued with power. Any room after No Man's Rock, requires Obsidian Hammer or better
Beryl
Beryl
This gem is green, but not with envy. Hides a hidden power. Any room after No Man's Rock, requires Obsidian Hammer or better
Agate
Agate
A gem with rings of orange that hum with power. Any room after No Man's Rock, requires Obsidian Hammer or better
Jasper
Jasper
Power hides in this brown-red stone. Any room after No Man's Rock, requires Obsidian Hammer or better
Silver
Silver
A malleable metal that's far prettier than it is strong. Any room after Pacha's Pair of Rocks, requires the Bear Totem's power to access and Obsidian Hammer or better to obtain
Gold
Gold
Far from the strongest metal, but there's something appealing about it. Any room after Pacha's Pair of Rocks, requires the Bear Totem's power to access and Obsidian Hammer or better to obtain
Bear Claw
Bear Claw
The power of Ursus emanates from this claw. There is a chance to find in any rock after the Bear Totem
Pacha's Tulip
Pacha's Tulip
A purple and white flower that grows in caves and can captivate someone's love. In the room left of Clouds Garden, requires the Bear Totem's power to access
Brown Mushroom
Brown Mushroom
A common mushroom, tender and harmless. Flight Simulator.
Red Mushroom
Red Mushroom
An eye-catching and sometimes edible mushroom. Flight Simulator.
Strange Mushroom
Strange Mushroom
A dangerous one, only few know how to use it. Flight Simulator.
Carrot
Carrot
This purple root reaches deep into the world. Flight Simulator.
Tomato
Tomato
It's a fruit, but it's used as a vegetable. Just add a bit of salt and it's done. Flight Simulator.
Beets
Beets
Earthy tuber that will stain everything it touches. It's rich in minerals. Flight Simulator.

Gallery

Trivia

  • The room "Pacha's Pair of Rocks" is named after friend of the dev's game "Patrick's Parabox"